# Jrider + TITLES v0.0 specialization strings, you can put these at the end of the file ("hero_titles_none", "Hero {s0}"), ("hero_titles_diplomat", "Missi {s0}"), ("hero_titles_tactician", "Tassein {s0}"), ("hero_titles_scout", "Ausculare {s0}"), ("hero_titles_physician", "Fisique {s0}"), ("hero_titles_trader", "Empori {s0}"), ("hero_titles_party", "Palantinus {s0}"),
("hero_specdesc_none", "none"), ("hero_specdesc_diplomat", "Diplomacy (Persuasion)"), ("hero_specdesc_tactician", "Tactical matters (Tactics, Engineer and Trainer)"), ("hero_specdesc_scout", "Scouting (Spotting, Tracking and Path finding)"), ("hero_specdesc_physician", "Healing (Wound treatment, Surgery and First aid)"), ("hero_specdesc_trader", "Trade (Trading, Looting and Foraging)"), # Jrider - # Jrider + TITLES v0.3 relation to ruler suffix, you can put these at the end of the file ("ruler_relation_mnus_100_ns", "vindicta"), # -100 Vengeful ("ruler_relation_mnus_80_ns", "ultio"), # -80 Vengeful/revengeful ("ruler_relation_mnus_60_ns", "invisus"), # -60 Hateful ("ruler_relation_mnus_40_ns", "dolor"), # -40 Resentful ("ruler_relation_mnus_20_ns", "fremo"), # -20 Grumbling ("ruler_relation_plus_0_ns", "placeholder shouldn't appear"),# 0...19 ("ruler_relation_plus_20_ns", "consensio"), # cooperative ("ruler_relation_plus_40_ns", "faveo"), # supportive ("ruler_relation_plus_60_ns", "pius"), # gracious ("ruler_relation_plus_80_ns", "confero"), # devoted # Jrider -
# Jrider + Begin new scripts # TITLES v0.3.3 ##### # script troop_set_title_according_to_faction_gender_and_lands # calculate and set new title for lords, ladies and companions # use s0 and s1 # change v0.3: use s61 and reg10 ("troop_set_title_according_to_faction_gender_and_lands", [ (store_script_param, ":troop_no", 1), (store_script_param, ":faction_no", 2),
# Ensure we process only npcs member of a kingdom, including player (try_begin), # Npcs serving as lord and ladies # v0.1 change + (is_between, ":faction_no", kingdoms_begin, kingdoms_end), # normaly this one should exclude companions that are not vassals (neg|is_between, ":troop_no", pretenders_begin, pretenders_end), # exclude pretenders (this_or_next|is_between, ":troop_no", active_npcs_begin, kingdom_ladies_end), # v0.3.1 change to include player (eq, ":troop_no", "trp_player"), # include player player # v0.3.1 change # (neq, ":troop_no", "trp_player"), # exclude player # v0.3.1 commented, wasn't relevant anyway
(faction_get_slot, ":faction_leader", ":faction_no", slot_faction_leader), (str_store_troop_name_plural, s0, ":troop_no"), # v0.1 change - # External computation blocks # Get Gender (troop_get_type, ":gender", ":troop_no"), # NPC's largest fief (works for male and female, compute spouse fief as well) # 1 no fief, 2 village, 3 castle, 4 town (assign, ":largest_fief", 0), (try_for_range, ":cur_center", centers_begin, centers_end), (troop_get_slot, ":spouse_no", ":troop_no", slot_troop_spouse), (neq, ":troop_no", ":faction_leader"), # exclude research for ruler (neq, ":spouse_no", ":faction_leader"), # exclude research for ruler's wife (lt, ":largest_fief", 3), (party_slot_ge, ":cur_center", slot_town_lord, 0), (this_or_next|party_slot_eq, ":cur_center", slot_town_lord, ":spouse_no"), (party_slot_eq, ":cur_center", slot_town_lord, ":troop_no"),
# base title(s) computation blocks # Determine NPCs quality in order of importance # for male NPCs: 4 Ruler, 3 town, 2 castle, 1 village, 0 landless # for female NPCs: 5 unmarried (kingdom lady only), 4 queen, 3 wife or town, 2 wife or castle, 1 wife or village, 0 wife or landless (assign, ":quality", 0), (try_begin), # Male npcs (eq, ":gender", 0), (try_begin), (eq, ":troop_no", ":faction_leader"), # is king (assign, ":quality", 4), (else_try), (assign, ":quality", ":largest_fief"), (try_end), (else_try), # Female npcs, a bit more complex queen, landowner, companions without a fief, (try_begin), # wife of faction leader # v0.3.3 change + (this_or_next|troop_slot_eq, ":troop_no", slot_troop_spouse, ":faction_leader"), (eq, ":troop_no", ":faction_leader"), # is queen # v0.3.3 change - (assign, ":quality", 4), (else_try), # is a landowner - index 1 to 3 (gt, ":largest_fief", 0), (assign, ":quality", ":largest_fief"), (else_try), # a companion vassal without fief (is_between, ":troop_no", companions_begin, companions_end), (assign, ":quality", 0), (else_try), # married lady whose husband has no fief (troop_slot_ge, ":troop_no", slot_troop_spouse, 0), (assign, ":quality", 0), (else_try), # unmarried lady without fief (assign, ":quality", 5), (try_end), (try_end),
# v0.3 changes + # compute troop relation to ruler suffix (try_begin), (neq, ":troop_no", ":faction_leader"), # exclude from suffix if king v0.3.2 change (call_script, "script_troop_get_relation_with_troop", ":troop_no", ":faction_leader"), (assign, ":relation", reg0), (str_clear, s61), (assign, reg10, 0), (try_begin), # update reg10 (this_or_next|gt, ":relation", 19), (lt, ":relation", -19), (assign, reg10, ":relation"), (store_add, ":normalized_relation", ":relation", 100), (store_div, ":str_offset", ":normalized_relation", 20), (val_clamp, ":str_offset", 0, 10), # does 10 work ? only 10 strings in there (store_add, ":str_rel_id", "str_ruler_relation_mnus_100_ns", ":str_offset"), (str_store_string, s61, ":str_rel_id"), (try_end), (else_try), # clear register and string (str_clear, s61), (assign, reg10, 0), (try_end), # v0.3 changes -
# Find title index in strings block (store_sub, ":title_index", ":faction_no", kingdoms_begin), # 0 player, 1 swadian ... (try_begin), #male, 5 title entries (eq, ":gender", 0), (val_mul, ":title_index", 5), (val_add, ":title_index", kingdom_titles_male_begin), (else_try), # female, 6 title entries (val_mul, ":title_index", 6), (val_add, ":title_index", kingdom_titles_female_begin), (try_end), (val_add, ":title_index", ":quality"),
# Set title and party name block # assign title (str_store_string, s1, ":title_index"), (troop_set_name, ":troop_no", s1), # rename party (troop_get_slot, ":troop_party", ":troop_no", slot_troop_leaded_party), (try_begin), # v0.2 change to prevent opcode error (gt, ":troop_party", 0), (str_store_troop_name, s5, ":troop_no"), (party_set_name, ":troop_party", "str_s5_s_party"), (try_end), # v0.2 change (try_end),
# Special titles for companions not used as vassals (try_begin), (neg|eq, ":faction_no", "fac_player_supporters_faction"), # v0.2 change (neg|troop_slot_eq, ":troop_no", slot_troop_occupation, slto_kingdom_hero), # v0.3 change, exclude companion if he became a kingdom lord (is_between, ":troop_no", companions_begin, companions_end), # Store the plural name (str_store_troop_name_plural, s0, ":troop_no"), # Set the title (try_begin), # Male npcs (troop_slot_eq, ":troop_no", slot_troop_occupation, slto_player_companion), (str_store_string, s1, "str_hero_titles_party"), (else_try), (call_script, "script_get_troop_specialisation", ":troop_no", ":faction_no"), (assign, ":title_index", reg0), (val_add, ":title_index", hero_titles_begin), (str_store_string, s1, ":title_index"), (try_end), # assign title (troop_set_name, ":troop_no", s1), (try_end), ]),
# Script get_troop_specialisation # Assess companion current skills to find the strongest trend ("get_troop_specialisation", [ (store_script_param, ":troop_no", 1), (store_script_param, ":faction_no", 2), (try_begin), (neg|eq, ":faction_no", "fac_player_supporters_faction"), # v0.2 change (is_between, ":troop_no", companions_begin, companions_end), # Other titles according to function in group # Scout (Ausculare) - PathFinding, Tracking and Spotting (store_skill_level, ":scout", "skl_spotting", ":troop_no"), (store_skill_level, ":scout_skill", "skl_pathfinding", ":troop_no"), (val_add, ":scout", ":scout_skill"), (store_skill_level, ":scout_skill", "skl_tracking", ":troop_no"), (val_add, ":scout", ":scout_skill"),
# Trader (Empori) - Trade Looting, Foraging (foraging is a new skill I'm working on) (store_skill_level, ":trader", "skl_trade", ":troop_no"), (store_skill_level, ":trader_skill", "skl_looting", ":troop_no"), (val_add, ":trader", ":trader_skill"), #(store_skill_level, ":trader_skill", "skl_foraging", ":troop_no"), # uncomment if using foraging #(val_add, ":trader", ":trader_skill"), # uncomment if using foraging (val_mul, ":trader", 3), # comment if using foraging (val_div, ":trader", 2), # comment if using foraging
а если попробовать сделать изменяемую фамили..нет даже прозвище к имени скорее. По лучшему из владений. То есть Никола Питерский к примеру еси он владеет таким городом Чтобы было ясно кто с каких земель из лордов встречанных Маловажная конечно фишка, но прикольная
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